Savage worlds is a Table-top Role-playing game. It's not a game of classes, it's a game of concepts. My personal preference causes me to avoid games that have levels and classes. It is just something that frustrates me. If I want to play a Barbarian Warlord I would have to wait until level 40 before that becomes a possibility. With Savage Worlds I can just say I want to be something and spend the points accordingly.
That's just the character side of it. Combat comes off feeling very tactical, fast paced. It seems more at home in a miniatures battle system, but works wonderfully in an RPG setting. An interesting mechanic for determining initiative is the use of cards. Each player and the GM (read; Game Master) draws a card. That card depending on what it is determines your place in combat, as well as offering certain extras. If you can always draw a Joker.
I haven't gotten the chance to play it with a full table yet, but I definitely recommend it.
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